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Affichage des articles dont le libellé est molecule. Afficher tous les articles
Affichage des articles dont le libellé est molecule. Afficher tous les articles

vendredi 18 juillet 2008

rendering test

Its just a test, but it took more than 4hours on my poor computer...(click to enlarge the picture)


mardi 29 janvier 2008

ADN images

Still playing with gelato. In this case i have use ray-traced shadow and indirect light in addition to the ambiant occlusion pass. Namely:

Light("light2", "distantlight", "float intensity", 1, "color lightcolor", (1, 1, 1), "point from", (1, 2, 0.5), "point to", (0, 0, 0),"string shadowname", "shadow","float shadowblur", 0,"float shadowsamples", 16,"float __nonspecular",0)
Light("light4", "indirectlight", "string indirectname", "indirect","float intensity", 0.5, "string sdbmode", "","float samples" ,64,"float bias" , 0.1)

Then all is loaded as layer in the gimp, and i use the grain merge mode with 50% opacity of the beauty pass.

The scene have a transparent background. (click to enlarge the picture)










jeudi 30 août 2007

PMG new effect, protein's shower

In the beta version of PMG-2.0, I have add a new scene type call "t_shower", here some snapshot of the development and final rendering example (http://bioserv.rpbs.jussieu.fr/~autin/cgi-bin/PMGdev)

test1


test2


final result in PMG

molecule men dancing 2

that's done, with the Everbody was kungfu fighting song. But it's not the final.
Need to put some background, refine the enveloppe as some bug appear in the shape...