Its just a test, but it took more than 4hours on my poor computer...(click to enlarge the picture)

vendredi 18 juillet 2008
rendering test
Publié par Ludo à 01:41 0 commentaires
Libellés : 3D, icm;graphism;art;atome;amino acid;modeling;sss;transparent surface, kerkythea, molecule
mardi 29 janvier 2008
ADN images
Still playing with gelato. In this case i have use ray-traced shadow and indirect light in addition to the ambiant occlusion pass. Namely:
Light("light2", "distantlight", "float intensity", 1, "color lightcolor", (1, 1, 1), "point from", (1, 2, 0.5), "point to", (0, 0, 0),"string shadowname", "shadow","float shadowblur", 0,"float shadowsamples", 16,"float __nonspecular",0)
Light("light4", "indirectlight", "string indirectname", "indirect","float intensity", 0.5, "string sdbmode", "","float samples" ,64,"float bias" , 0.1)
Then all is loaded as layer in the gimp, and i use the grain merge mode with 50% opacity of the beauty pass.
The scene have a transparent background. (click to enlarge the picture)
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Publié par Ludo à 06:43 0 commentaires
Libellés : 3d protein gelato vmd ambient occlusion composing, ADN, molecule
jeudi 30 août 2007
PMG new effect, protein's shower
In the beta version of PMG-2.0, I have add a new scene type call "t_shower", here some snapshot of the development and final rendering example (http://bioserv.rpbs.jussieu.fr/~autin/cgi-bin/PMGdev)
test1
test2
final result in PMG
Publié par Ludo à 07:07 2 commentaires
Libellés : 3D, molecule, protein movie generator
molecule men dancing 2
that's done, with the Everbody was kungfu fighting song. But it's not the final.
Need to put some background, refine the enveloppe as some bug appear in the shape...
Publié par Ludo à 07:01 0 commentaires
Libellés : 3D, molecular graphism, molecule, protein


