Still playing with gelato. In this case i have use ray-traced shadow and indirect light in addition to the ambiant occlusion pass. Namely:
Light("light2", "distantlight", "float intensity", 1, "color lightcolor", (1, 1, 1), "point from", (1, 2, 0.5), "point to", (0, 0, 0),"string shadowname", "shadow","float shadowblur", 0,"float shadowsamples", 16,"float __nonspecular",0)
Light("light4", "indirectlight", "string indirectname", "indirect","float intensity", 0.5, "string sdbmode", "","float samples" ,64,"float bias" , 0.1)
Then all is loaded as layer in the gimp, and i use the grain merge mode with 50% opacity of the beauty pass.
The scene have a transparent background. (click to enlarge the picture)
mardi 29 janvier 2008
ADN images
Publié par Ludo à 06:43
Libellés : 3d protein gelato vmd ambient occlusion composing, ADN, molecule
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